Coordinate Systems & Points Everything in Maya lives in a 3D world. Before you can move, rotate, or build anything, you need to understand how Maya knows WHERE things are. This module teaches you the GPS system of 3D space.
Coordinate Systems & Points Everything in Maya lives in a 3D world. Before you can move, rotate, or build anything, you need to understand how Maya knows WHERE things are. This module teaches you the GPS system of 3D space.
Vectors — The Language of 3D Vectors are arrows with direction and length. In Maya, they tell objects which way to move, where light comes from, and which way a surface faces. Master vectors and you master 3D.
Vectors — The Language of 3D Vectors are arrows with direction and length. In Maya, they tell objects which way to move, where light comes from, and which way a surface faces. Master vectors and you master 3D.
Transformations — Moving Things Around Translation, Rotation, and Scaling are the three fundamental operations in Maya. Every time you press W, E, or R, you're applying a mathematical transformation.
Transformations — Moving Things Around Translation, Rotation, and Scaling are the three fundamental operations in Maya. Every time you press W, E, or R, you're applying a mathematical transformation.
Matrices — The Engine Behind Transformations Behind every move, rotate, and scale in Maya is a matrix. The 4x4 transformation matrix is the single most important mathematical structure in all of 3D graphics.
Matrices — The Engine Behind Transformations Behind every move, rotate, and scale in Maya is a matrix. The 4x4 transformation matrix is the single most important mathematical structure in all of 3D graphics.
Trigonometry — Angles & Waves Sin, Cos, and Tan are everywhere in Maya — from rotation to animation curves to procedural effects. Learn these functions and you unlock circular motion, oscillation, and wave patterns.
Trigonometry — Angles & Waves Sin, Cos, and Tan are everywhere in Maya — from rotation to animation curves to procedural effects. Learn these functions and you unlock circular motion, oscillation, and wave patterns.
Geometry — Shapes & Surfaces 3D models are made of vertices, edges, and faces. Understanding mesh geometry helps you model better, avoid rendering problems, and create clean topology.
Geometry — Shapes & Surfaces 3D models are made of vertices, edges, and faces. Understanding mesh geometry helps you model better, avoid rendering problems, and create clean topology.
Curves & Splines — Smooth Motion Curves are the backbone of smooth animation and organic modeling in Maya. From Bezier to NURBS, learn the math behind beautiful, flowing shapes and motion.
Curves & Splines — Smooth Motion Curves are the backbone of smooth animation and organic modeling in Maya. From Bezier to NURBS, learn the math behind beautiful, flowing shapes and motion.
Quaternions & Rotations (Advanced) Euler angles break. Gimbal lock is real. Quaternions are the elegant mathematical solution that Maya uses for smooth, reliable rotations.
Quaternions & Rotations (Advanced) Euler angles break. Gimbal lock is real. Quaternions are the elegant mathematical solution that Maya uses for smooth, reliable rotations.
Physics Math for Dynamics Maya's dynamics engine simulates real-world physics. Behind particles, cloth, fluids, and rigid bodies is the math of forces, velocity, and acceleration.
Physics Math for Dynamics Maya's dynamics engine simulates real-world physics. Behind particles, cloth, fluids, and rigid bodies is the math of forces, velocity, and acceleration.
Color Math & Rendering Colors are vectors too! Learn how Maya represents colors mathematically, blends them, and maps textures onto 3D surfaces.
Color Math & Rendering Colors are vectors too! Learn how Maya represents colors mathematically, blends them, and maps textures onto 3D surfaces.
Calculus for Animation & Simulation Derivatives tell you how fast things change. Integrals accumulate change over time. Together, they're the math that makes physics simulations and smooth animation possible.
Calculus for Animation & Simulation Derivatives tell you how fast things change. Integrals accumulate change over time. Together, they're the math that makes physics simulations and smooth animation possible.